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©2006-2009 *Sunamori
:iconsunamori:

Artist's Comments

Well, I was watching for nearly the hundredth time Episode III, so I was kind of inspired and... forgive me! I did a fan art, and what's worse I did no background at all!
This is not my first SW fanart. I kind of enjoy drawing lightsaber blades in motion, but this time for the first time did it with paths. I'm satisfied of the result.
Maybe the way she handles her saber looks weird, but she's changing hands to let it rotate...
And this character also has a background I thought in three minutes when I was taking a shower (that sounds awful, doesn't it?)
Her name is Aakh L'la, and the species is that of the thianee, a species I invented, although I reckon they kind of look like twi'lek. She's a dark jedi and a relic hunter and antique dealer. She killed her master when she was still a jedi in a rage outburst that had been fueled by the dark jedi who corrupted her. She then came to know the legend of Darth Plagueis and in want of redeeming herself she started to search for a Sith Holocron that includes certain proof for this legend, possibly Darth Plagueis' journal. Her goal is to get her old jedi master back to life.
In order to find such a rare and ancient relic, she has become a relic hunter and antique dealer, and is chief of a band of smugglers who do most of the intelligence and search work for her.

Now I wish I found a group to play this character in an online forum game, if not a group to actually play pen&;paper RPG with...

Anyways, this is what I thought in three minutes under the shower, after having done the sketch for this pic...

Sorry for the total absence of a background.
Also tried to use greys on shadows, wasn't satisfied for the result and left them only in certain spots I thought they wouldn't be bad... hmmm, maybe I should have put this in scraps rather than the actual gallery...

Comments and critics are as always very welcome!

Comments


love 0 0 joy 3 3 wow 1 1 mad 0 0 sad 0 0 fear 1 1 neutral 0 0
:iconsunamori:
Really? Thanks! It's the first fanart stuff I post on DA... I might get addicted and post older stuff, like the portrait I did of Hinata from Naruto... :o
:iconlvl9drow:
Cool story, man. Do you play the D20 system?
:iconsunamori:
Well, considering that the old system on which the game was built was even worse than the d20 system, I'd say I would. Not that I love it, I hate the level system, tends to spoil a game... but there's nothing to do about it. A conversion for the Storyteller game system or Chaosium's Basic system would be too long and complicated...
:iconlvl9drow:
Really? I love DnD 3.5 hmmm. I have like 65 books, I'm a total gamer nerd, BTW. The level system seems to be the only sure way to say one character is more skilled in an area than another. I never liked white wolf, too lose and up in the air and WAY too many d10 to roll. Ritfts (paladium) was too rigid, but was never consistant with their own standards. Oh well. Never played Star Wars though. Sounds interesting. We got no gamers right now. Their all working and trying to survive LOL, just isn't any time any more. We got plans to start it up again though. Cool race, BTW. I like the horns.
:iconsunamori:
I prefer a system that lets me roleplay a character without losing time with rules. The old Storyteller system had the problem with the buckets of dice you had to throw, but the new one doesn't so it's nearly perfect for me...
Levels only make one want to reach the next level and lose the focus from the story. Real people, even novels and stories' characters don't think "wow! That's a goblin! It's worth those few XP I need to level up!"
In DnD you do it even unconsciously... in the World of Darkness system XP are few, your character grows step by step slowly, and only in those abilities he actually has used. That's far more realistic to me than gaining some supernatural feat only because you've leveled up, regardless of what kind of experience you had.
:iconsqarr:
Looks like it would fit very well in the Star Wars universe. Story's appropriate too. Very nice.

--
"Half the world is laughing at the other half, and folly rules over all." - Baltasar Gracian
:iconlvl9drow:
Thay does sound a lot better, but there's yet to be a really good comprehensive system (that's not Merrowind or Oblivion) that smoothly conveys this. DnD is good for quicker gaming, and the rules make everything you do honestly earned and worth being proud of, that's why I like the rules. The story telling (more loose systems) I'm a little weary of, because in those systems you never realy earn anything usualy, you just succeed if the story teller thought it was cool enough or you fail because the storyteller thought it was a dumb idea. I guess the dtructure of DnD make it so if you do something you do it not because it's part of the story, but because your character actualy accomplished it himself using his skills. I tend to feel more proud with my DnD characters, in Werewolf the Apocolypse I was at the whim of the story teller and because I was particularly rebelious as to his direction of story I "mysteriously" got less skill points than the others even though I did plenty. I don't trust a story teller to allocate xp points. A set system of xp is safer for the player that way your never getting jipped by the DM. Wow, that was a mouthful. Hey I got a myspace account if you like chatting more about this. Just search me by e-mail adress.
:iconsunamori:
You see? It's exactly what I meant. You're focusing on the acquisition of XP, which is not central in the White Wolf system. In the D20 system you start with a character that is terribly weak, so you end up desiring to become stronger, if not to be able to withstand more damage. In White Wolf system a character you create is already strong enough that even if he never "grows up" from an XP point of view in the whole story, it's no thing to bother too much about.
So central to the game is not the raising of points in a sheet, but the interpretation, the acting part. That's why I like it. Much is up to the storyteller, but that's ok with me. For a start, I wouldn't play with one whom I don't trust to be fair during the play. With one I once complained that he was giving us too many XP: we were growing too much in strenght, and there's only one result in this. All ends up in a hack&slash which is not what I like in a RPG. I find fighting scenes so boring. Throwing dice is not what I like in a game...

Speaking of D20 Star Wars, it had one very positive point. The fact that it divided into endurance points and life points. Endurance point are the hit points in a normal D20 game, while life points are equal to your Stamina and never grow. A critical hit inflicts damage to your life points instead of the endurance points. So even at 20th level you still have a chance to die of a blaster shot, which sound fair to me. A blaster shot is supposed to kill, while a normal arrow in DnD will be no more than a nuisance scratch to a high level character. Which is very irrealistic.
:iconsunamori:
Thanks Sqarr...
Whoa, I was expecting more popularity for this pic. The only favorite is from lvl9drow... I guess it's because her tits aren't big enough? Lol...

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December 5, 2006
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